I was responsible for editing existing commment, or creating new comments, using XML, git, and custom Docs-as-Code tools created at Unity.
I also suggested variable and method names to clarify samples.
I've included screen shots of related work, including the recommendation from SME and Software Engineer, Nick Richards. This recommendation is also visible on my LinkedIn Profile.
As part of the doc team at Unity, I wrote and updated doc on a wide variety of topics, from authentication to monetization. In addition, we peer-reviewed each others' work. So, for example, I peer-reviewed cloud doc linked here, and mentored junior writers. We started out making doc in Markdown but eventually moved to MadCap Flare,Swagger, Redocly, and similar tools.
At Burroughs (later UNISYS), one of three projects was this Programming Reference Manual. Carolyn pulled out selected pages to illustrate that she created a layout that made it easy for programmers to find what they needed, quickly. Carolyn also worked with graphic artists to interpret engineering concepts.